AI Insights · Timothy · January 2023
Top 5 Dance Games on iOS in Europe Q4 2022
Discover the performance trends of the top 5 dance games on iOS in Europe during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 witnessed intriguing trends among the top dance game apps on iOS in Europe. Here’s a breakdown of how the leading apps performed in terms of weekly downloads, revenue, and active users, based on Sensor Tower data.
Just Dance Now from Ubisoft experienced a significant rise in weekly revenue, starting from around $5.7K at the end of September and peaking at approximately $11.5K in the final week of December. Weekly downloads also surged, with a notable jump from 7.3K at the beginning of the quarter to 33K by the end of December. Weekly active users followed a similar trend, increasing from 19.6K to 48K over the same period.
Ice Skating Ballerina, published by Coco Play, showed a moderate increase in weekly revenue from $154 at the start of the quarter to $450 in the last week of December. Weekly downloads saw a steady climb, reaching a peak of 5.9K. The app’s weekly active users also grew, starting at 6.4K and ending the quarter at 11.9K.
Hip Hop Battle - Girls vs Boys, another title from Coco Play, maintained a stable revenue stream, with weekly revenue fluctuating between $116 and $214. Weekly downloads remained relatively stable, with a slight increase from 595 at the beginning of the quarter to 728 by the end. The app’s weekly active users showed minor variations, remaining around the 1.1K mark throughout the quarter.
Dance Clash: Ballet vs Hip Hop, also by Coco Play, saw its weekly revenue rise from $93 at the beginning of the quarter to $147 by the end. Weekly downloads were consistently strong, peaking at 3.6K in early December. Weekly active users for this app showed a steady performance, averaging around 5.9K and peaking at 6.4K during the quarter.
Acrobat Star Show, published by Coco Play, had a modest performance with weekly revenue starting at $34 and fluctuating throughout the quarter, peaking at $114 in early November. Weekly downloads showed a similar trend, starting at 1.1K and peaking at 3.8K. The app’s weekly active users saw a high of 4.2K in early November but ended the quarter at 2.2K.
For more detailed insights and data on app performance, visit Sensor Tower.